

Well, ok, many users seem entertained by rendering their MH characters in to static 2d images.

That would be fine if there was some other use which MH characters can be put to, but so far I don't see what that is. If that's true (corrections welcomed), then that tells us that most MH users have arrived at the same conclusion I'm coming to, animating MH characters is possible, but not worth the bother. If the problem was just MH, that could be easily solved by jumping to another application.Īs best I can tell, few members here are animating their MH characters. It's the immaturity of the 3D industry as a whole, particularly the failure to create reliable data transfer standards. Yes, I agree, the problem is not MH specifically. RobBaer Posts: 1145 Joined: Sat 3:30 pm Location: Kirksville, MO USA Macintosh HD/Applications/MakeHuman.app/Contents/Resources/plugins
Cheetah3d makehuman mac#
mhx2, but I don't have a Mac right now to verify it:Ĭopy the 9_export_mhx2 folder to the plugins folder here: Here is the folder that I think should work on the MakeHuman side of the. mhx2 plugin is generally the easiest way to do this, but most of us are not on the Mac platform, so we don't have masses of experience. Still, this is a very possible task, and we can probably help you if you provide specifics of where things fail.Īs others have said, Thomas Larsson's. The problems with the workflow chains is not always on MH's end, but sometimes resides with the Blender importer. obj format does not support all the information you wish to move to Blender. obj files will get some of the assets to Blender.Įach of these has idiosyncrasies because FBX is proprietary, and because Collada spec is weakly evolved.

Again, if it does not, please share the specifics of the fail. If you are having specific issues, perhaps we can help you address them. There are multiple ways to do this, including FBX. That is, the usual 3d industry file exchange mess. I've watched a couple videos, read a couple pages, they all give different information, and my copy of MH 1.1 appears not to have the needed Blender exchange format.
Cheetah3d makehuman how to#
Could someone please explain how to get the character in to Blender? Tanny wrote:I've created a character in MakeHuman.
